![]() ![]() Is this a weird choice to have so high? I feel like this isn't a super popular zone but I really love it. I think Wing Fortress has increased the heart rate of anyone who has played it. Wing Fortress on the other hand provides some of the trickiest and most exciting platforming the franchise has to offer. Sky Chase is really cool and dramatic the first time, but unfortunately has next to no replay value. They're separate, kind of, but they're also clearly two halves of what is, up until this point in time, the most elaborate and ambitious thing the series has attempted. For a relatively light 2D platformer, S3&K feels impressively epic.ġ4. The perfect amount for this sort of game, and executed amazingly. ![]() This probably technically should not be included, but it is worth its own entry just to appreciate how well the storytelling in S3&K was handled. Sonic mania is out so i no longer need an outlet for my sonic-related frustration, but i'm going to finish this anyway so i can RANK SONIC MANIA!!Īnd speaking of Mania, Mania Green Hill's water and underground caverns were NOT NEW!!! Sonic 8-Bit did that shit decades ago and it was cool af then too.ġ5. One of these days they'll get it all right If only it had the music and gameplay to match. And now for an example of what I'm talking about: It's a flavor that Sonic's aesthetics are surprisingly lacking in imo. I hope one day we get a classic 16-bit zone of Gigalopolis' genre. Gigalopolis is really pretty and I think it actually does Star Light Zone's aesthetic better than SLZ itself does lol?. Maybe it's only a result of the hardware limitations, but regardless. ![]() Sonic CD's zones are, I guess, known for being fairly abstract, but I find that the 8-bit games do that much better. This is maybe the zone that has grown the most on me over the years lol i used to hate it as a kid because i sucked and would always die here when i played sonic & knuckles (it was a few years before i got the memo that s3&k was not quite the same as knuckles in sonic 2). To Zanarkand is another major example that comes to mind.Ģ2. There's something really dramatic and exciting about it This is also why Panic Puppet was ranked so high. What a refreshingly honest name, especially for its time lmfaoĪ weirdly specific favorite video game trope of mine is when music from the intro returns as late in-game music. That being said, I do think the palette is fucking ugly like the rest of the game, and the power chord on the horn synth in the music is really unpleasant to me.Ģ4. ![]() I mean, I don't think anyone could hate Green Hill. And although it barely counts as a zone, the original Death Egg really outshines its follow-up in terms of atmosphere. Despite being better games overall, neither Sonic 2 nor Sonic 3 managed to conclude with the same kind of epic, imposing test of skill that Scrap Brain provided. It's better than Metropolis Zone, I'll give it that, but S3&K Death Egg still kind of sucks imo. As much as I love the unused beta track, I'm happy the 2P Mystic Cave music was correctly implemented as it was intended to be, and the returning purple water is soooo pretty. So do the breakable master emerald decoys. It's one act long, and it's implemented in a way that I personally find pretty annoying, but I guess it's kind of neat? The boss fight uses patterns of movement that are completely out of place for the game, and despite being a pretty cool concept, that ruins the immersion for me. Welp! After years of speculation and intrigue and prayer, we finally got a semi-legitimate version of the zone which was arguably the most well-known Sonic mystery. Hidden Palace Zone (Sonic the Hedgehog 2) ![]()
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